Overview
I design and implement mobile applications across native and cross-platform technologies. I focus on performance, accessibility, maintainability and delivering solid user experiences on a wide range of devices — from low-end Android phones to the latest iOS hardware.
Approach
- Architecture: modular codebases, feature-driven modules, clean separation of concerns
- Reliability: offline-first strategies, resilient networking, background sync
- Delivery: CI/CD pipelines, automated testing, store submission workflows
Selected Projects
Java Projects (2000–2008)
Descriptions of Java-based projects: applets, backend tools, and mobile integrations. Add brief summaries, your role, technologies used, and links to repos or demos.
- Example: Enterprise mobile utility written in Java SE with optimized resource use.
Flash Projects (2006–2012)
Interactive experiences and animations built with ActionScript and Flash. Summarize the projects, responsibilities, and technical notes (performance, tooling, cross-platform delivery).
- Example: Interactive training module with custom rendering and efficient streaming of assets.
Unity Projects (2010–Present)
Modern Unity applications and games for mobile devices. Describe platforms targeted, performance strategies, plugins used, and notable achievements.
- Example: Cross-platform Unity app with optimized mobile rendering and native plugin integrations.
Development Process (Gantt)
Typical timeline for a mobile project — durations shown visually.